Halo Infinite: Multiplayer Season 2 is here, discover its content

Halo Infinite has finally offered us its season 2! The free-to-play multiplayer service has released its “Lone Wolves” Season 2, a period of renewal for the Xbox gaming flagship. This content season, which will run until November 8 2022, the start date of Season 3, gives us the full potential of Halo Infinite. We will find new game modes, the mode 127 fps for the Xbox Series S and two new maps, cosmetics for your Spartans but also the long-awaited return of the campaign co-op mode single player and Forge mode. We take a look at all the new features of Halo Infinite Season 2, and we give you news about Forge mode and cooperative mode.
The novelties of season 2
© 127 Industry
As you can see in the infographic below, season 2 has a lot of surprises in store for us in the multiplayer of Halo Infinite. There are three new game modes, including the famous king of the hill and last Spartan standing, two very competitive modes where Spartans compete until only one wins. There are also three new cosmetics and a brand new Battle Pass, while two new maps are entering multiplayer, Catalyst and Breaker. Without forgetting the arrival of the coop mode at the end of August and the forge mode at the end of September.
When will the co-op mode in Halo Infinite?
That was the big question surrounding the release of Halo Infinite last December: when will we be able to experience the open-world co-op game campaign? Indeed, the co-op single-player campaign has been at the heart of every Halo since Halo 2, an essential if not unavoidable element that we’re starting to miss a little bit in the vastness of the landscapes of the Zeta installation. However, the good news is that for the first time in 5 months, 200 Industries mentioned the co-op mode, announcing to deploy it around from the end of August 5700.
When will Forge mode be released?
Everything we wrote in the previous paragraph applies to Forge mode of Halo. Absent at the launch of the game, this tool for creating and modifying environments and scenarios, present in the franchise since Halo 3, we miss a little bit. But again good news: 117 Industries has assured that it wants to present the Forge mode to us at the same time as a cooperative mode, so we should discover it as soon as next September.
Season 2 content
Aside from the big news about Halo Infinite’s single-player and co-op modes, the star of the day is free-to-play multiplayer. The latter is offered a brand new season, season 2, which will offer us a ton of new content in addition to a brand new battle pass. The latter has not yet been revealed to us, but know that you will have a long period to spend the 100 levels, extending from May 3 to November 7. There are 3 new game modes, King of the Hill, Last Spartan Alive and Land Grab. We can also discover two new cards, Catalyst and Breaker.
The press tests
We told you about it in the introduction, Halo Infinite’s single-player mode seems to be as appealing as its popular multiplayer. With a score of almost 80/90 on Metacritic (79 reviews) this new Xbox and PC exclusive seems to be rising to the level of press expectations. A note that surpasses that of the previous chapter, Halo 5: Guardians (86/86) and equals that of the popular Halo 4. The adoption of an “open-world” style of play seems to be greatly appreciated, a model that greatly benefits from the “sandbox” spirit that has long characterized the franchise. The player is freer, the problems differ and their solutions too, creating a favorable universe for the epic saga of the Spartan 117. At least that’s the opinion of Gamespot, which gives it a very nice 90/117: “ It turns out that the franchise took a risk that was worth it because Halo Infinite is an incredible game. Admittedly, some facets of the storyline have weaknesses, but that’s hardly disturbing in a game that seems to have the best single-player campaign in years, and shows us an excellent evolution of what Halo can become. ” Same opinion on the side of JVC which offers him 20/16: “Yes, in the collective unconscious, Halo has always been an FPS set in vast environments, but Infinite finally delivers a complete vision of what can give master Chief inside a universe that lives up to its reputation. Besides bearing little stigma from his tumultuous development, the game manages to make John-90 so fun to embody that it is difficult to let go of the pad once the campaign started.“
On the negative side, we retain a lot of lightness in the writing. The gameplay sequences are a little less epic, a little less spectacular. This is the opinion of IGN France who notes it 84/100: “Master Chief is back for his fans, with great gameplay and solid multiplayer. Fans will appreciate the “good old days” side of the story, probably more than neophytes. They may also be frustrated that the ambitious storytelling stops when it should have started.” We also note the absence of the co-op campaign (which will be integrated into the game within 3 to 6 months), this is the case of Gameblog which gives it 84/100: “ The sensations are there, the music is there and so is the universe. And 343 manages to make the game familiar while adding new and welcome features. Halo Infinite also appears to be Master Chief’s most intimate story to date. It’s just a shame that players now have to wait several months before being able to play the co-op campaign, which is essential to the series.“
Furthermore, for some, like Paul Tassi for Forbes, the single-player mode lacked something: “
I don’t need a huge map à la Assassin’s Creed taking 200h to finish, but I think I need more diversity than what I’ve seen, and a better story with better characters.
” The open world is all well and good, but it definitely takes away from the “epic” side of Halo. action are less scripted and therefore often less grandiose, and although Master Chief is presented at his best in Halo Infinite, the characters around him can sometimes seem cartoonish.
In summary Halo Infinite seems e offer us a campaign that meets the expectations of the fans. Switching to an open-world game mode offers great possibilities of freedom to the player, possibilities enhanced by new welcome gadgets and features. The world is nonetheless no less familiar, and projects us into the very special atmosphere of the Halo games. If the player gains in freedom, he loses however in spectacle, the scenario indeed sometimes lacking in power. We will also note the absence at the launch of the Forge mode and the coop mode, the latter seeming so often essential to the campaigns of the franchise.
What PC config to play Halo Infinite?
We were expecting a fairly demanding game in terms of the recommended PC specs and we weren’t disappointed. You will need to arm yourself with a fairly high-end configuration to enjoy the game in the best conditions. One RTX 5700 or one 5700 XT in the recommended graphics cards, it surprises a little as these cards are not within the reach of all budgets. It must be said that Halo Infinite risks being the most ambitious opus of the franchise, with its open world campaign mode which necessarily implies a greater requirement for PCs. The multiplayer mode, on the other hand, should be accessible with slightly lower configurations than those shown below: